![]() It's all just positioning, you position yourself in such a way that benefits your party and disadvantages the enemy. I played through it before the patch for the shoving thing. ![]() Now you just have to deal with the soracks having advantage in the dark. This was made even harder as the game ends if you let one of the essential characters fall. The soracks would knock you to your death with their shove attack. Many distrust them at first sight, so most Tieflings live reclusive lives in tight-knit communities.Caer Lem was brutal for low ability characters,( higher ability characters are better able to make their saves against these attacks). Offspring of individuals who sold their soul to fiends, their body carry a distinctive taint. Seemingly shy and aloof, their affinity for stealth makes them feared practical jokers. With a natural talent to hide in plain sight, Shadow Gnomes weathered the Cataclysm in improbable places. Living inside mountains made Rock Gnomes hardy and inventive… and their love for tinkering knows no bound! ![]() Originally from the mountains bordering the Inner Sea, Gnomes have a zest for life shown in their humor, and flexible approach to honor and morality. Well accepted in the Manacalon Empire, they became secretive and reclusive after the Cataclysm, self-reliant but keeping to themselves. They have a knack for fighting and an immense amount of stamina, which makes them excellent Barbarians and Fighters.ĭragonborn came into being as the fruit of the dalliances of polymorphed dragons with humanoid lineages. Often ostracized by both humans and orcs due to their heritage, half-orcs tend to stick together in small tight-knit communities. While a few have left the fens in search of adventure, most never leave their homeland of Olme Fen. The marsh halflings are an inward-looking people with little interest in others. They are unmatched as sailors and shipwrights, and their vessels carry much of the trade that flows across the continent. Island halflings are driven by curiosity and a love of adventure. Small and nimble, they make skilled rogues, but can do well in almost every class. The original halflings evolved in the northeastern marshes, and retain an affinity for water. They inhabit the cold mountain ranges bordering the uninhabitable polar lands and thrive in harsh environments. The snow dwarves came into being some 4,000 years ago when earthquakes created the Inner Sea, cutting the mountains of the north from those of the west. They live mostly underground, and their skills in working stone and metal are legendary. The Hill Dwarf Kingdom of the west are home to talented miners and engineers, stocky and strong. Most dwarves make excellent fighters, and their clerics are renowned for their zeal. Sturdy and determined, they are fierce warriors and devoted keepers of their ancestral traditions. Originating from Solasta, the dwarves are naturally skilled miners and craftsmen. They adopt the culture of whatever place they call home, and are known for their artistry and sophisticated taste. Half-elves only came into being after humans arrived, making them one of Solasta’s newest arrivals. ![]() Over millennia, these “sylvan elves” developed a distinct culture of their own. Most high elves live in the New Empire, successor to their fallen empire of Manacalon.Īs the elves turned their eyes upon the path of Empire, some refused it and withdrew to the forests. Some say that they have existed since the beginning of time. Not even the high elves know how old their culture is. Swift, agile, and naturally gifted with magic, they make powerful wizards and talented rogues - but have many other options as well. The elves have one of the most ancient cultures of Solasta, and used to rule a powerful empire. Thanks to their unique versatility, they can take any class and excel at almost anything. A magical accident brought humans to Solasta, but they have adapted to their new world very well.
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